Croop, Dragonwrought Kobold (copper) Dragon Shaman 4 (dragon type, not humanoid) S 6 D 18 C 11 I 12 W 10 Ch 15 Init: +8 (+9 if Senses aura is up--and it usually is) Speed: 30 BAB: +3, +1 (small size) Melee: +2 Ranged: +8 small Light mace: +2 1d4-2 20/x2 - 2# small heavy crossbow: +8 1d8 19-20/x2 - 120 ft. - 4# ?? gp left HP: 28 Health: 15 Grace: 22 AC: 23 (10 + Dex (4) + Nat. Armor (2) + Small Size (1) + small mithril chain mail (+6)) touch: 15 flat-footed: 18 Saves: Fort: +5 Ref: +6 Will: +5 Languages: Draconic, Common Feats: Dragonwrought, Improved Initiative, Dragon Wings, Skill Focus: Bluff (2nd level Dragon Shaman bonus feat), Rapid Reload (Hvy Crossbow) Skills: Bluff: +13 (6, +2 Cha, +2 racial (dragonwrought), +3 Skill Focus); +14 if Presence aura is up Craft: Trapmaking +4 (1, +2 racial, +1 Int) Diplomacy: +2 (+2 Cha); +3 if Presence aura is up Intimidate: +8 (6, +2 Cha); +9 if Presence aura is up Jump: +15 (7, -2 Str, +10 Dragon Wings feat, +2 racial (dragonwrought), -2 ACP) Listen: +0 (+0 Wis); +1 if Senses aura is up Profession: Miner +3 (1, +2 racial, +0 Wis) Search +3 (+2 racial, +1 Int) Sneak: +8 (+4 Dex, +4 small size, +2 racial (dragonwrought), -2 ACP) Spot: +0 (+0 Wis); +1 if Senses aura is up Class Skills: Bluff, Hide, Jump (from copper dragon heritage), Climb, Craft, Intimidate, Knowledge (nature), Search (from Dragon Shaman class) Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks. Draconic Aura +1 Unless otherwise specified, "Senses" aura is up at all times. Auras known: Energy Shield: 2 points of Acid damage when hit by a natural or non-reach weapon Presence: bonus to Bluff, Diplomacy, Intimidate Resistance: Acid Resistance +5 Senses: Initiative, Spot, Listen Spider Climb (at will) - Draconic Adaptation (3rd lvl Dragon Shaman ability) Breath Weapon (4th level Dragon Shaman ability) (Su): 30 ft. line of Acid; 2d6 (+1d6 per every 2 additional levels). Reflex Save, DC 12 (10 + 1/2 D.S. lvl + CON Mod). 1d4 rounds to recharge. Draconic Resolve (Ex): Immunity to paralysis, sleep effects, and the frightful presence of dragons. Light Sensitivity (Ex): Kobolds are dazzled (-1 to attack rolls, Search, and Spot) in bright sunlight or within the radius of a daylight spell. Darkvision out to 60 feet. Low light vision. +1 natural armor bonus. Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. Gear: Handy Haversack (5 lbs), elven chain +1, cloak of resistance +1, amulet of natural armor +1 Dragon Wings: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks. In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of 30 feet with average maneuverability. Even if your maneuverability improves, you can’t hover while gliding. You can’t glide while carrying a medium or heavy load. If you become unconscious or helpless while in midair, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall. Special: Unlike most feats, this feat must be taken at 1st level, during character creation. A kobold with the Dragonwrought feat can take this feat at 3rd level. Dragonwrought: You were born a dragonwrought kobold, proof of your race’s innate connection to dragons. Prerequisites: Kobold, 1st level only. Benefit: You are a dragon wrought kobold. Your type is dragon rather than humanoid, and you lose the dragonblood subtype. You retain all your other subtypes and your kobold racial traits. Your scales become tinted with a color that matches that of your draconic heritage. As a dragon, you are immune to magic sleep and paralysis effects. You have darkvision out to 60 feet and low-light vision. You gain a +2 racial bonus on the skill indicated for your draconic heritage on the table on page 103. Special: Unlike most feats, this feat must be taken at 1st level, during character creation. Having this feat allows you to take the Dragon Wings feat at 3rd level.