Ard - 6th level N Human Cleric of Fharlanghn S 14 AC: 18 (19 in melee), touch 13, flat-footed 15 D 15 +4 v. AoO caused by movement out of threatened square C 14 I 11 Hit Points XP: 15,610 W 18 Grace: 39 Hero Points: 1 Ch 7 Health: 27 Saves: +7 Fort, +5 Ref, +10 Will Init: +3 BAB: +4 Speed: 40 +1 Heavy Mace +7, 1d8+3, x2, bludgeoning Light Crossbow, +7, 1d8, 19-20/x2, piercing, 80' range Feats: Defensive Stance Mobility Divine Discipline 2nd level (Harm Undead) Divine Discipline 4th level (Greater Healing) Speed Burst (level/2 per day, gain an additional move action; 1/round max) Extend Spell (3/day) Divine Inspiration Discipline Divine Discipline: Healing Touch 2d8+6 (# of people per day = 1 + WIS mod + level = 11) - Heal - Harm Undead (2nd level feat) - Greater Healing (3rd level feat) Divine Discipline: Divine Inspiration - Using a standard action, you grant all allies within 30 feet a +1 luck bonus to the following: • attack and damage rolls; or • saving throws, ability checks, and skill checks; or • Armor Class This bonus increases by +1 every five levels. The effect lasts for 1 round per level before it must be renewed. Skills: Concentration +10, Heal +11, Jump +6, Knowledge (religion) +4, Profession (Sailor) +5, Spellcraft +5 Languages: Common, Draconic, Undercommon Gear: Mithril Chain Mail, Heavy Mace, Light Crossbow, 18 bolts Bloodstone Gem #4 Periapt of Wisdom +2 (also grants one additional first level spell) Cloak of the Waves Gourd of Curdled Death holy symbol, spell component pouch Gilles' ring Kreon's ring Ring #1 (red + white stones) backpack, 50' silk rope, waterskin, caltrops, bedroll, 41 gp, 9 sp Healer's Kit Journal and pencils Wand Amulet from Shadowkeep Shadowlight Lighter 1 torch Potion--Lesser Restortation Potion--Resist Energye 30 Wand--Gentle Repose (39 charges) Wand--Hold Person (50 charges?) Scroll--Restoration Scroll--Remove Blindness/Deafness Scroll--Ice Slick, Frostbite Antitoxin (2 vials) Mace with a crystalline head Ultravision eye cusps total weight carried: 54 (need to check weight total) carrying capacity: 58 light, 59-116 medium, 117-175 heavy; 175 lift over head, 350 lift off ground, 875 push/drag Domains: Luck (re-roll once/day), Celerity (base land speed +10) Default Spells: (1) Blessed Aim, Doom, Obscuring Mist, Stand Against the Tide, Expeditious Retreat (D) (2) Resist Touch, Second Chance (3) Aid, Bear's Endurance, Cat's Grace (D) (4) Resist Energy, Sound Burst (5) Prayer, Blur (D) (6) Searing Light (ranged touch, 3d8)