| Feat / Ability |
Note |
| Darkvision |
60 ft. |
| Powerful Build |
count as one size larger, if advantageous |
| Mountain Movement |
Jumps don't require 20 ft. running start; no -5 penalty on accelerated Climbing |
| Acclimiated |
No issues at high altitude |
| Improved Evasion |
Reflex save for none; otherwise half damage |
| Still Mind |
+2 vs. Enchantment spells and effects |
| Ki Strike |
Unarmed attacks are considered Lawful and Magic |
| Slow fall |
Fall considered as 60 ft. shorter, if within arm's reach of a wall |
| Purity of Body |
Immune to all diseases, except supernatural & magical |
| Wholeness of Body |
Heal own wounds, up to 24 hp/day |
| Diamond Body |
Immune to all poisons |
| Abundant Step |
Dimension door, once per day, CL 6 (one-half monk level, rounded down) |
| Improved Trip |
+4 bonus on Trip attemps, no AoO |
| Diamond Soul (Ex) |
Spell resistance equal to current monk level + 10. |
| Combat Reflexes |
Additional AoO = Dex bonus; can make AoO when flat-footed |
| Improved Unarmed Strike |
Always considered arms + can make AoOs + can choose lethal or nonlethal damage |
| Improved Grapple |
+4 bonus on Grapple checks, no AoO |
| Versatile Unarmed Strike (PH2) |
Can choose bludgeoning, piercing, or slashing damage for unarmed strikes. |
| Earth Sense (RS) |
Sense creatures within 20 feet that are touching the ground. |
| Earth Adept (RS) |
+1 damage when self + foe are both touching the ground. |
| Earth Master (RS) |
+1 attack when self + foe are both touching the ground. |
| Steady Mountaineer (RS) |
Always take 10 on Climb and Jump checks |
| Auspicious Markings (RS) |
+2 on Cha checks vs. Goliaths; Re-roll stabalization checks |
| Markings of the Blessed (RS) |
Choose higher of two saving throw rolls (3x/day) |
| Markings of the Hunter (RS) |
Choose higher of two initiative rolls |
| Markings of the Warrior (RS) |
Choose higher of two attack rolls (3x/day) |
| Heavy Lithoderms (RS) |
Natural armor increases by 1 |
| Improved Natural Attack (MM) |
Natural attack increases by one step, as if your size category increased. |
| Combat Focus (PHBII, p.87) |
After a successful attack, gain +2 to Will saves for 10 rounds. |
| Hands as Weapons (BoXM, p. 40) |
Add enhancement bonus or weapon ability to unarmed attacks added Parrying (MIC, p. 40) added Warning (MIC, p. 46) |
| Running Circles (BoXM, p. 53) |
No AoO if you start your turn in opponent's threatened area |
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| Possible future feats: |
Fleet of Foot (BoXM, p. 37; Add 10 to ground speed) |
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Run (BoXM, p. 53; Run x5, don't lose Dex bonus to AC when running) |
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Speed Burst (BoXM, p. 55; 1 day/2 lvls, take an extra move action; only once per round) |
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Stunning Blow, BoXM, p. 56; 1 day/2 lvls, take an extra move action; only once per round) |
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| Languages: Common, Gol-Kaa |